The aforementioned lunch boxes are the monetization aspect of the game. Players consistently have 3 objectives to complete, offering rewards of caps (money) and lunch boxes. Keeping all the dwellers happy by having steady supplies and giving them the correct jobs adds to the overall vault happiness, increasing production and offering bonuses on your daily grade. The offspring not only grow up over time, but share similar stats to there parents. The game is deep on many levels, much more than I expected. Dwellers can be obtained via random appearance, in lunch boxes (more on those soon), or by breeding. For instance, someone with a high Strength stat works best in an an Electricity based room, upping production times. Steady production is necessary, and dwellers can be put to work effectively based on their S.P.E.C.I.A.L stats. Without these, your vault "dwellers" will perish, and without dwellers, you can not make a steady supply to keep them alive. Three key components are necessary to keep the vault going strong: Water, Electricity, and Food. A variety of rooms can be built, making strategy key. Players assume a omniscient perspective where they can see every layer of their growing vault all at once. Its a simulation/management game that surprisingly does not beg you to keep returning to it, but it is so well put together that the want to play outweighs the need. You are an overseer, and it is your job to manage a vault successfully to keep its inhabitants not only alive but happy as well. Fallout Shelter is a free game that blows other "freemium" games out of the water.
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